Tag Archives: Agile

7 Failures I Needed to Succeed

Here is a list of seven failures from my professional career, how I met those challenges, and in some cases, turned them into opportunities

Underestimate

Eager to please throughout my career, I was burned many times, and in some cases continue to be burned by underestimating the effort required for an activity, or task, which roll up to the delivery of features, or meeting a milestone. In my earlier years, I “shot from the hip” to senior management, and they held me to those commitments. Over the years, I’ve been fortunate enough to document and mitigate risks. In addition I learned additional tools, both process and communication / people skills:

* “Interesting point, let me consider, and get back to you.” You don’t have to provide an answer right away. Consider the scope and impact of the questions you are presented. Unless you are almost certain of the answer, try to defer.

* Planning Poker (Agile) collaborative (blind) estimates make better estimations. Through collaboration, you reach joint commitment. You eliminate the “boss knows best” factor.

Hearing but not Listening

Throughout my personal and professional life, I’ve struggled with this aspect of communication, more so earlier on in my life. Two people have a meeting, and discuss their point of views regarding the same topic. They both leave the room, and have two polar opposite prospectives of what was communicated.

Even in the same language, things get “lost in the translation.“. There are many process tools to better your communications style. You hear what you want to hear. You don’t probe deep enough into another person’s perspective.

Overestimate

Adding too much margin into an estimate, being conservative in your effort estimate at times may not be the best course of action. “Right Sizing” the estimate is typically the desired approach unless otherwise guided by the appropriate stakeholders. There are lots of tools for Effort estimation, poker planning, and fist of five are just two examples.

Army of One – Embrace Opportunity

I was brought into a development team as a Software Quality Assurance manager for a well known Financial Services organization. I was to build a team of QA staff as well as mature their process workflow, e.g. implement software change management.

The department’s QA resources per team dwindled, letting go these resources, and not growing the teams as first advertised during the interviews. I found myself constantly working with the team putting out fires. Best case scenario, I worked “after” hours just to work on the strategic stuff like process improvements, and automation. I stuck to the opportunity to learn as much as possible. Sticking with the job, I built my knowledge and relationships that would wind up propelling my career to later on build and manage a 50 person, global team.

Build it and they will Come…Bull!

I chose to try my own startup at some point in my professional career. I had worked for a startup firm out of college, but that was not the same as my own self startup. There were lots of balls to juggle, decisions to make and prioritize. After a year and a half, I shutdown the company, more money going out than in, and I was also “relatively” self funded.

One of the several ill choices I made was “Build it and They will Come.” At the time it was 2009, and the mobile frenzy was just starting to heat up. Feb 2009, Apple was at 30 USD per share! 30! I built a client/server mobile application for expertise transactions, way ahead of my time. I was almost entirely focused on the development of the solution, I clearly lost sight of the focused requirement of building market share. I did post Press Releases, but I didn’t embrace digital marketing as a core spend and activity for my business.

Needless to say I was “The Best Kept Secret”.

Chasing the Sun

As a software product, startup firm, you need to segment your product to align to a target audience. However, honing in on the target market maybe problematic if the “fish aren’t biting”.

You find yourself reassessing the strategic and tactical goals of your product, pivoting often to eventually find your “pay dirt”. There may be fundamental influences to your ecosystem, such as a shift in a 3rd party product previously seen as complementary now seen as “overlapping”. Sales pitch and marketing approach may need to change along with your product.

Although pivoting often may be the name of the game, you still should recognize the cost in adapting to change. Process flows like being “agile” and Scrum help to smooth the pivot, as these processes revolve around constant development iterations and reflections every few weeks.

Time to Pull the Parachute Cord

I still have trouble with knowing when it’s time to say when. I enjoy troubleshooting problems, business, people, process, and technical. So, how long do you work on problem before you pull the ripcord?

When and How to Create Journey Maps

Journey Maps are excellent as a tool for deriving requirements, as well as better understanding the customer.  Similar to a paper-based, use case process to understand an “Actor” on their business workflow, journey maps visualize the customer/user experiences.  The article below is a primer to the creation and usage of a Journey Map.

Summary: Journey maps combine two powerful instruments—storytelling and visualization—in order to help teams understand and address customer needs. While maps take a wide variety of forms depending on context and business goals, certain elements are generally included, and there are underlying guidelines to follow that help them be the most successful.

What Is a Customer Journey Map?
In its most basic form, journey mapping starts by compiling a series of user goals and actions into a timeline skeleton. Next, the skeleton is fleshed out with user thoughts and emotions in order to create a narrative. Finally, that narrative is condensed into a visualization used to communicate insights that will inform design processes.

Source: When and How to Create Customer Journey Maps

Agile Mind Games – the Psychology of Scrum

Team Effort Estimations Are Critical to Accurate Velocity, Maximum Productivity, and Team Building.

The team tech lead may provide an effort estimation with little or no input from the developers and/or testers doing the work.

If the tech lead vocalizes his/her effort estimation…

  • BEFORE the developer who will be doing the work, the developer may feel pressured to agree with the tech lead’s estimate.
  • lower than the developer’s guestimate, who will be doing the work, this might create social friction and inaccurate velocity.
  • WITHOUT a collaborative approach, a comprehensive estimation may be ruled out, such as consideration for not only dev. and test., but infra (configuration management, i.e. build & deploy) and other effort costs.

Using tools like Planning Poker, where all estimations are revealed at once helps the team appear to not contradict one another. The negotiation process occurs after all teammates flip their cards at once. Derives better estimates with more perspectives not factored in based on a single Tech lead providing the estimation.

Transparency and Scrutiny

Many “hands-on” project/product stakeholders want maximum transparency into the current state of the product regardless of the duration of the sprint (e.g. 2-week sprints),   Typically, a pulse on the product at two-week increments satisfy most.

Some of the agile, change management tools such as Microsoft Azure DevOps offer dynamic graphing and reporting.  Product stakeholders may be provided dynamic dashboards, that include Burn Down, and Burn Up charts based on the sum of effort from user stories (i.e. product backlog items).  At any given time charts can predict velocity, and based upon the outstanding, total effort estimation, can chart a course to the next release.

Meaningful burn up and burn down charts rely not just on accurate effort estimations, but the people who are assigned these user stories constantly update the status of these stories, e.g. New; In-Progress; In-Review; Done. Countless times I’ve seen team members update the user story status the day before the sprint close/demo, from New -> Done.  This habit gives any product stakeholders a false view of the product within a sprint.

Another challenge and opportunity with Transparency and Scrutiny within a given sprint, is making sure each user story has one or more (child) tasks.  Defining tasks provides a wealth of opportunity, such as naming all of the tasks to complete for the story, e.g. database tasks, UI tasks, etc.  If the tasks are itemized, they may also be assigned to multiple team resources, and show a delineation of labor.

Sticking with the Azure DevOps tool, Tasks have a default field, “Remaining Work”.  This field may express task work in hours or days, the unit of measure. In the beginning, tasks are populated with the total task guesstimate of hours. Each day the person assigned the story task may draw down on the task to incrementally show progress within the task and correlating story.

Task, Work Remaining field must be relentlessly updated across the Backlog in play or else it will create more harm than good. At this level of scrutiny on tasks are amorphous and will be challenging to garnish any projected value.

The Abominable Blocker

What, you can’t figure it out on your own?

The dreaded blocker has the ability to stop a Scrum team in its tracks. The term Impediment used synonymously with the word Blocker, has an innocuous sounding sentiment. Your Scrum team may use either, perhaps a less severe issue merits an Impediment?

The Kanban / Scrum board may have a column in the workflow called Blocker, which should fixate your team on helping to remediate that Blocker. Our Daily Scrum of 15 min may focus on Blockers as they have been isolated in our workflows.

Conquer the blocker before it conquers you!

Applause, Applause

Closing and Demo for Sprints should follow healthy applause from the team, including Stakeholders and Product Owner. Positive reinforcement of a job well done. We’ve completed what we committed to complete, should be followed by applause. We should take a moment to soak in the feedback.

Pass the Mic

For those of us on the Scrum team who are introverts and actively look for ways of dodging opportunities to speak, this one is for you. During Daily Scrum, pass the facilitation mic around where everyone gets an opportunity to facilitate per stand up.

Allow all people within the team an opportunity to demo the “Done” user stories on sprint close. It’s not to break folks out of their shell, it’s to impart a sense of pride in the work accomplished, and truly resonate the one team mentality.

Disclosure: the opinions provided are my own and do not reflect that of my clients, or anyone I represent.

Continuing Certification Requirements for Project Management Professional (PMP)

The years seem to have flown by, and it’s that time again to complete my Continuing Certification Requirements for my PMP cert.

I randomly searched the web for PMP courses, then found myself back at PMI.org “Searching Activities”.  Seems like the easiest way to lookup activities because they define the activities, and the correlated list of Professional Development Units, categorized by:

  • Technical
  • Leadership
  • Strategic & Business

Based on the activities I’ve already completed, my majority of work has been accomplished in the Technical category.  I need to focus on attaining Leadership and Strategic & Business categories.

PMP 2019 Continuing Certification Requirements
PMP 2019 Continuing Certification Requirements

Here are a few activities I thought were interesting, and took each one of these Online or Digital Media courses.  Pluralsight provides an excellent set of courses at a relatively low price.  I highly recommend Pluralsight for your learning needs.  I also took a few of the LinkedIn courses and found it to be an excellent learning platform with a wide array of courses that can be applied as PDU credits.

Customizing Your Team Workflow with the Best of Kanban and Scrum

If you have doubts choosing which methodology to use, this course will give you a comparison of Kanban and Scrum, making your choice easier. By watching this course you will learn how to take the best of both, Scrum and Kanban, and how to make a winning combination for your team and project.

Leadership: 1.25

Crisis Communication and Technology: Communicating with Colleagues

Crisis communication is one of the most challenging communication types an organization or individual can face, bringing together emotional vulnerability, ethical challenges, and high-stakes decisions amplified by informational and persuasive goals. When managed well, this communication can neutralize and calm an evolving crisis. When managed poorly, though, crisis communication makes a situation worse. This course takes viewers through the most important parts of preparing for crisis communication, including understanding crisis types and strategies, preparing foundational documents, and how to create communication in the moment. By the end of the course, viewers will have a concrete understanding of how to manage crisis communication for their own organizations, providing invaluable insight and immediate benefit.

Leadership: 1.50

Scrum Master Fundamentals – Growing Yourself and Your Team

Are you a Scrum Master ready to advance your craft? This course will teach you specific strategies for coaching each member of your team and show you how to build on your experience as a Scrum Master to advance your own career to the next level.

Leadership: 1.25

Product Owner Fundamentals – Foundations of Product Ownership

Did you know that one of the most common reasons Scrum Teams fail is the lack of a skilled Product Owner? If you’ve suddenly found yourself in this role, this course will teach you how you can use the role to help your team deliver a great product.

Technical: 0.75   Strategic & Business: 0.50

PMI-ACP®: Value-driven Delivery and Adaptive Planning (3 of 11)

This course will provide an in-depth understanding of Agile adaptive planning and value-driven delivery practices, requirements definition practices, as well as principles and practices related to stakeholder management. This course is part of the PMI-ACP Agile Project Management series.

Technical:  0.75  Strategic & Business: 1.75

Design Thinking: Lead Change in your Organization

Design thinking is a user-centered way of solving problems. It involves extensive collaboration, using strategies such as mapping customer journeys, concept creation, and prototyping. This course teaches leaders how to help their teams adopt a design thinking mindset, and provides examples from author Turi McKinley’s work at frog, a global design and strategy firm that transforms businesses at scale by creating systems of brand, product, and service.

Leadership: 2.00

Organizational Change Management for the ITIL® Practitioner

Organizational change management is as essential skill for all leaders. This course will teach you how to successfully navigate the people side of change.

Leadership: 1.50

Seven Interview Screening Questions for an Agile, Project Manager

It seems like only yesterday I was on the other side of the table, asking interview screening questions to perspective project manager candidates.  Here are seven interview screening questions I was asked earlier this week for an Agile, PM role, and my answers.

Background:

I’d consider myself an Agile Project Manager rather than a Scrum Master.  Differentiation?  I see the Scrum Master role as a coach / facilitator to help the team function using the Agile / Scrum methodologies.    The agile PM role, in my mind, does the coaching/facilitation as well as filling the traditional role as the PM.

Questions:

1.  What is the duration of the Sprint Cycle?

On scrum teams I’ve lead and been apart of in other capacities, its ranged from 1 to 2 weeks, but mostly two week sprints. In one instance, we had two week sprints, and then just after our major release to our client, we set the sprint to one week duration so we could incorporate client feedback ASAP.

2.  What are the various Agile ceremonies you conduct from day one to the last day of the sprint?

Project Kickoff – not necessarily limited to Agile, but is a project ceremony to get the team acquainted with roles and responsibilities, understanding scope at a high level, and the overall project duration expectations.

Initial Combing the Backlog with the Product Owner, and Tech lead(s) to identify priority backlog stories, and technical dependencies for the initial sprint(s), potentially looking ahead to 1+ sprints

Sprint Open #1 (all matrixed team members partake) In this meeting there are a number of activities that may occur:

  • Reviewing the Backlogwith the team in business priority sequence.  Fleshing out the user stories’ definitions, where required, enough to score each story
  • For each User Story in the Backlog prioritized for the current sprint, the team mayperform an efforting exercise to derive the ‘story points’. Playing Planning Poker is one way to derive story point estimates
  • Each of the story point estimates adds up to determine the potential velocity for the sprint, or team output potential
  • User stories assigned to the current Sprint are ‘Accepted’by the team for implementation in the first sprint, and are assigned to team members. e.g. for coding, doc, infra, or additional vetting, such as Architectural Spike stories.
  • Product Owner, Project + Technical Lead(s) decide beforehand how long sprints will take, and roughly thepotential velocity of the team based on all story points in the Sprint.
  • Sprint Open will commence, and any tool used, e.g. JIRA Agile, will enable the Agile PM / Scrum Master toinitiate the Sprint in the SCRUM / Kanban board.  All user stories are set to an initial state, e.g. “To Do”.

Agile Ceremonies Continued…

DSUs, Daily Standups, or Scrum sessions.  Traditionally, 15 minute sessions primarily to uncover BLOCKERS, and help each of the team members to remove their blockers.  Also, discussed, work from prior DSU, and current work until next DSU

(Optional) At the ending of each sprint, a day before Sprint Close, a Retrospective meeting is held, i.e. what did the team do well. what can they do better

Combing of the backlog for the next Sprint with the Product Owner, and Team Lead(s) e.g. re-evaluate priorities; e.g. 2 uncovered additional Stories / Tasks required for Sprint #2

Sprint Close #1 / Sprint Open #2 – Many times Sprint Close, and Sprint Open are combined, or may be separated depending upon the scope of the sprints.  I’ve sat through 4-5-hour Sprint Close sessions.  The Sprint Close may have each of the stories marked as status ‘Done’ reviewed by the team including the Business Product Owner.  A demonstration of the User Story, if applicable, may be performed, e.g. a new button function.  The team demo may occur by anyone on the project team.  The product owner may be required to move the status of the user story to ‘Accepted’ as a final status.  Additionally, burn down charts, and other visual aids may be provided to the team to uncover the team’s projected velocity on par with actual results, and lead to projected effort adjustments.

Sprint Open #2, similar activities to Sprint Open #1.  Team will see what stories they planned to complete, but did not.  Should the team push these stories to the next sprint, or to the backlog for future implementation.

Each sprint in the strictest sense, the content delivered should be ‘deployable’, a commitment to release work into target environments (e.g. Staging, Prod)

3.  When a project starts, how do you figure out the project scope?

Some projects with ‘external’ clients have a clear definition of project scope in the statement of work (SOW).  Other times a Product Owner may have a list of items solicited from product stakeholders.   These are two possible inputs to the ‘Product Backlog’ maintained in any Agile/Scrum facilitation tool, such as JIRA Agile, or Microsoft’s Team Foundation Server (TFS).

Combing the Backlog with the product owner, and tech leads may enable the team to add more details / definition to each of the User Stories in the Backlog.  In some cases, team leads may assign user stories to an Architect or Developer for the purpose of refining scope, and adding ‘sub-tasks’ to the user story.    In addition, some project scope needs to be defined and refined through ‘Architectural Spike Sessions’.

4.  If a Scrum Master is [managing] multiple projects, do they follow the same process for each project?

It helps if a consistent process is followed across scrum projects to eliminate confusion, and potential work across projects.  However, following a consistent process is not required, and there may be business or technical reasons to alter process.

5.  What kind of reports do you create in your Agile projects? Explain the reports.

Burn down chart – line chart representing work left to do vs. time.  Helps to understand if the team will achieve its projected work goals; shows the actual and estimated amount of work to be done

Velocity chart – bar chart (per sprint) showing two grouped bars, one for commitment, and the second for completed.

6. If you have a team resistant to Agile, and are saying there are too many meetings and the process is micro managing the effort, how will you resolve this and convince them to use Agile?

Be on “their” side: “I agree, our daily standups should be all about blockers” How can we remove your blockers inhibiting your work.  “Sprint Open” is a vehicle to clarity on work to be done, and a quick turnaround time during “Sprint Close” are we delivering what the product owner is looking to achieve?  Keeps us focused on what is committed to by the team.

7.  How do you figure out the capacity of a project?

“Capacity of a project” is a ambiguous statement.  If you want to understand what can the team achieve within a given period of time, you establish (sometimes through trial and error) and verify the velocity of the team, how many points they can roughly achieve for a sprint.  Create buckets, or sprints from the backlog work, effort the user stories sprints, and an estimate is derived.  With each sprint, those estimates will be refined with a better understanding of scope and velocity.

Content from this post provided by Ian Roseman, PMP, CSM

The Art of Playing the Hand You’re Dealt

Being a Scrum Master, in some ways, is harder than being a Project Manager, because the people on the project do not report to you directly or through a matrix management organization. A Scrum Master is charged; however, with keeping the team on task, setting up and facilitating team meetings according to Scrum methodologies, producing reports, and overall to help facilitate the removal of blockers to help the team to close sprint product backlog items, and deliver releases.  It was challenging enough not having direct management responsibilities.  Now add a new process, and few tangible, people management incentives, and you would think deploying systems would get more challenging.  However, the Scrum methodology, an iterative process, an agile software development framework for managing software projects, once thoroughly adopted by team members, should make the deployment process more dependable, enables your consumers to see incremental progress of products, thus allowing for a course correction, while enabling your team to provide more refined estimates on releases.

A scrum team is formed from all sorts, software developers, release, or configuration management staff performing deployments, infrastructure staff managing hardware, representation from business constituency, and Quality Assurance traditional test or use case validation staff, which seem to be junior developers these days, and they all come together to deliver for each sprint.

As the Scrum Master, depending on the level of process required or desired from your organization, your role may be diminished to a glorified facilitator, if that’s what you believe is glorious. It may be a bit of fun, if you choose to make it, and if you have a great Scrum Master, and elements of a talented team.

NOTE:

A release is a set of sprints, and the duration of each sprint time is constant,e.g. there may be 6 sprints in a release, each sprint lasting two weeks.  The duration of the of sprints should be static, and the Scrum master may even setup the calendar date and time in advance for the whole release.

I’ve dissected agile, scrum methodology into six major components, as it has been used in practice on several teams of the teams I’ve been a part of, using this methodology:

1. Meetings

For small or large corporations the agile team works, even if you have a very small team trying to deliver new functionality, and constantly in bug/fix mode, or a large team with a vast amount of resources.  If you feel you are always having fire-drill meetings, put down the fire extinguisher, and listen up.  There are fewer meetings with this agile process, in fact, if there are too many meetings, we might want to call the meetings themselves out as ‘Blockers’, which we will get to in a moment.

I recommend three types of meetings with agile teams that will help you both deploy and support your product: a daily stand-up meeting, a retrospective meeting, and a sprint open/close meeting, and the final sprint meeting may serve as your release end review.

The daily stand-up meeting, or DSU, should be at most a 15 minute session, which each member of the team says, what they worked on yesterday, what they plan on working on today, and any Blockers they might have.  The scrum master facilitates these meetings, and if he or she hears a blocker announced, they try to crawl the group to get some assistance from the rest of the team members to remove the blockers.  What can we do to remove the blocker, should be the resounding question, and anything that prevents your progress on the tasks assigned to you for your product backlog items (PBI) is a blocker.  To back up one moment, a clarification PBIs are similar to change requests, or modification requests that you’ve worked with before, however, they may be written in an abstracted way, and then there are tangible tasks, which are ‘children’ objects are associated with the Product Backlog Item (PBI).

Next is the retrospective meeting, what can we do better next time, what did we do well this sprint, and so on.  There is typically one of these retrospective meetings per sprint, just before sprint close.  Finally, there is a Sprint Close and Sprint Open session combined that serves as a PBI demo for the completed items, and an assignment portion for the next set of PBIs to be worked on for the next sprint.  This meeting is the bulk of where the processes takes place.

2. Product Backlog Items

In the initial Sprint Open meeting, you review all of the product backlog items, which may or may not have an associated business priority at the time.  Some teams use 1 to 1000, where 1 is the highest priority, up to the 100th priority may get ‘Committed to’ for the current sprint, and anything over 100, may get deferred to the next sprint, e.g. 200+.  Sometimes, if the team knows they won’t put a product backlog item in the current release, they set the business priority of the PBI to 1000, where it sits in the backlog to be reviewed for a future release.

During the sprint open, the business representative, with input from all of their sources, e.g. marketing, sales, assigns the highest priority to the PBIs they would like to go into the first sprint, second sprint,… and the entire release.  This process may actually happen before the Sprint Open meeting with the development leads, who may understand the dependencies of the PBIs to help guide the business people.  In attendance is also the scrum master, which is in most meetings to keep discussions limited on any particular item, for example.  If the Scrum Master during any of the meetings finds the conversation drifting into a long, and drawn architecture discussion, the team may decide to make a separate PBI for the discussion worth typically 1 point.

3. Points

The Scrum master will sort the order of the Product Backlog of Items by business Priority, 1 being the highest, and that’s the order in which the team goes through PBIs.  After each product backlog item (PBI) is assigned a business priority, the development team leads, in the Sprint Open, ‘commits’ to achieving them within the agreed sprint time. During the Sprint Open, the people on the Sprint Open (all team members) may add a bit of color to the description of the PBI, then it’s “Poker Time”.

4. Planning Poker

There are many free web sites, or utilities out there that help you facilitate planning poker. e.g., http://planningpoker.com/ or some teams just cut construction paper, and put a number on each page.  We will use the web site in our example.  EVERY team member logs onto the site, and sees a set of cards with numerical values 1/2, 1, to 100.  Different teams do poker in alternate ways, but what you are supposed to do is correlate the entire effort you think it will take to deliver a particular PBI, regardless of your role or intimate knowledge of the PBI.  You may ask questions to get an understanding of the request, but the idea is to vote on it, especially / even if you are not doing the work on the item.  This process is more physiological in nature, and should alleviate any deflation, inflation, or wild guestimates over time (e.g. multiple sprints, or releases).  There are natural habitual things people do when they provide estimates.  The person may want to impress their boss, and provide a deflated, or aggressive estimate.  The boss may in fact try to skew the inflation to the business representative(s) to put the product out ‘sooner than humanly possible’, or a person on the project may inflate their estimate to get more time than required on the project for whatever hedonistic reason.  All players put in their score of effort, e.g. 1 = 1 person day, for example, and each card is facing down until all team members enter their cards, then the scrum master presses the button to flip the cards, and the negotiation process begins.  The scrum master bargains with the highest and lowest scorers, “Can you come down from a 5 to a 3?” and “Would you be willing to go from a 1 to a 3?” to drive a consensus.  The team members talk about why they scored a particular item a certain way, and eventually some consensus is reached without using the heaving hand, or the boss persuading the vote.  This process helps over time give more predictable estimates from the team, and you may discover the average output of the team, with a few variable factors, such as blockers.  In the Sprint Close, the Scrum master may actually show a graph, here are all the PBIs we committed to in this sprint, here is their point value, and here is what we earned, and here is what we tried to earn.

5. Demonstration and Deployment

If you say all sprints are two weeks, rain or shine, you have the sprint close meeting, demonstrate the PBIs that were achieved, and theoretically, each sprint can and may be deploy-able to every environment, including production, if required.  Typically, you would wait till the final sprint close before deploying to production, but it doesn’t always happen that way, especially if we have a support bug/fix along the way.  That’s why each PBI is discrete and deploy-able on each Sprint Close, so when you assign the item after the points are agreed to, and close the PBI, it must be thoroughly tested (by whomever), and ready for production, that’s why you may associate several tasks to a PBI, such as unit, module, and system integration test case creation and execution.  If PBIs that are assigned to staff do not get updated with a status from Assigned to Closed, then those items during Sprint Close get reviewed during the second half of the meeting, in the Sprint Open, and the team decides if they want to move them forward to the next sprint, release, or to the backlog for a future release.

6. Incentives and Detractors

One incentive mechanism for the team is awarding team bucks.  This can be a great way to award team members.  Each person on the team gets imaginary team dollars, and they are to award monthly their allotment of team dollars to co-team members, and the team member should state some reason, however abstract, why they are awarding their allotment of money to this individual.  So for example, the Scrum Master at the end of each sprint, month, or some frequency which makes sense for the release(s) will say to the team staff, it’s the closing of the sprint/month, and you should allocate your, let’s say five dollars, to your co-team members.  Team members may divide their abstract money across a few of the team members.  At the end of the release, the senior staff, it would be a business sponsor, who is funding the project, would do some conversion, and allocate a monetary value correlation.  If it’s a large organization, there may be an internal store that sells company logo labeled supplies, so you might get a company mug, or tee shirt.  I have used this technique in at least one place, and it is mildly effective.  Depending upon team morale, they can be enthusiastic about it, or feign enthusiasm.  Either way, win, win.

One infamous detractor to coming late to meetings or swearing during meetings is “The Penalty Jar”.  I’ve used this technique, and heard about it in quite a few places.  It’s a basic premise, your late to a meeting, put a dollar in the jar, change, or whatever.  A collective donation, which is then used to perhaps buy pizza on the night of releases.  Jokingly some managers might off hand swear lightly and put a fiver in the jar, just to uplift morale.  It is a physiological counterweight effect, that depending upon the team attitude and company policy, some may say enforce swearing, but it’s light handed, and the fiver is meant to imply the manager is ‘paying forward’ to encourage the team toward the end goal, the release.

Conclusion:

I hope this was an easy read.  Many teams are using these methodologies today, but surprisingly, some have yet to adopt this process.  At times, this process may be challenging when interacting with on and offshore teams that have great differences in time zones because teams prefer to have the DSU in the morning or midday the latest, while the blockers are fresh in their minds, and able to help others get un-blocked after the call.  I’ve seen it work well with a 9 AM <->12 PM timezone delta although it could be done with a middle person playing the role as the off shore liaison.  However,  even if there are no language differences, the lack of full team interaction may inhibit team members to unblock someone for some cases, which require direct peer to peer team staff interaction.  Alternately, staff sometimes work off-shift to solve some blockers.

Google Plus…Beta in Progress

Last night I was driving my daughter and her guy friend home from an after school program, and I really like this kid, he’s a little tech geek like me.  I spoke to this computer savvy twelve year old kid, and was asking him all these questions from a kid’s perspective about all these new technologies.  He was articulating and rattling off thought provoking and meaningful information.  It was like I was talking to an industry analyst, bright fun, good kid.  He and I talked non-stop, and after we dropped him off, and I realized we monopolized the conversation, and my daughter might have wanted to get in a word, so I apologized.  Forgot what it was like to be teen, a girl no less.

Anyway, in the mist of our discussion the kid said he uses a gmail account instead of his default ISP.  I asked him about what he thought of Google Plus.  He said he did some exploring of it. “Yeah, Google + was created to compete with Facebook, but it’s not really that great.”   I asked him if he knew about a few features I thought were cool, and his response was “No, not really, Instagram,” he said “was ‘killin it’ though.” We went onto more market analysis of the space.  I was amazed.  Kids.

It was then I realized why the kid didn’t get past the first page.  Appeal and usability.  These are concepts in User Interface design and are essential in attracting users. These types of features are usually added later on.  The standard technology mantra, is “Make it work, then make it work [faster, refine UI, etc].  If I was trying to really be unbiased, Google Plus is tantamount to a Beta product.  As an example, the “Your Circle” buttons truncate the Circle name, are square shaped, and don’t have an appeal.  In fact, many of the user interface features feel canned.  The user interface is not the focus initially when putting out a product, especially when you are in a rapid mode of delivering, and are certain your product may change drastically, i.e. based on your road map, user feedback, and so on.  Although I really like the baseline platform, and am trying not to be, I am a bit biased in favor of Google.  Google Plus looks like they are using the Agile methodology with Scrum Sprints and constant releases. To be clear, I am using their own, Google’s latest browser Chrome, on Windows 7 with a powerful computer.

So, what does this teach us?  Well, in Project Management, sometimes you can add all the resources in the world to a project, but at some point you get diminishing returns, and there is a limit to delivery capability even using Agile and Scrum methodologies, especially if Social Networking is high on Google’s agenda.  Agile requires user feedback, hence the release, and user response cyclical feedback loop.