When a Game Graduates from a Smartphone to a Console

A short time ago, we had fewer avenues to produce and distribute games, either game consoles or desktop personal computers. When a console game came out that was insanely good, it may have been distributed to the personal computer as well.

In this era, we didn’t see the channel of distribution go massively wider, or consistent with their graduation.  There may be a time when a game gets so massively popular,  a major game label company picks up the smartphone game company for their intellectual property or licenses the game to produce it on other mediums, such as consoles. and expands the experience of the game by leveraging additional inputs, keyboard-less, and mouse-less mist screens where users user literally pinches the air, and it’s like clicking the mouse on a coordinate on this screen/input device. Or, maybe expands the game to the XBOX 360 and Kinect is used to interact with the game objects.  A whole new world of opportunities may open up to the fan of the game, so instead of selling less consoles, and making the shelf smaller for game makers, we could look at the game board of opportunities as a larger, not smaller funnel of opportunities.